/*
 * This file is part of the OregonCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
SDName: boss_cannon_master_willey
SD%Complete: 100
SDComment:
SDCategory: Stratholme
EndScriptData */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"

//front, left
#define ADD_1X 3553.851807f
#define ADD_1Y -2945.885986f
#define ADD_1Z 125.001015f
#define ADD_1O 0.592007f
//front, right
#define ADD_2X 3559.206299f
#define ADD_2Y -2952.929932f
#define ADD_2Z 125.001015f
#define ADD_2O 0.592007f
//mid, left
#define ADD_3X 3552.417480f
#define ADD_3Y -2948.667236f
#define ADD_3Z 125.001015f
#define ADD_3O 0.592007f
//mid, right
#define ADD_4X 3555.651855f
#define ADD_4Y -2953.519043f
#define ADD_4Z 125.001015f
#define ADD_4O 0.592007f
//back, left
#define ADD_5X 3547.927246f
#define ADD_5Y -2950.977295f
#define ADD_5Z 125.001015f
#define ADD_5O 0.592007f
//back, mid
#define ADD_6X 3553.094697f
#define ADD_6Y -2952.123291f
#define ADD_6Z 125.001015f
#define ADD_6O 0.592007f
//back, right
#define ADD_7X 3552.727539f
#define ADD_7Y -2957.776123f
#define ADD_7Z 125.001015f
#define ADD_7O 0.592007f
//behind, left
#define ADD_8X 3547.156250f
#define ADD_8Y -2953.162354f
#define ADD_8Z 125.001015f
#define ADD_8O 0.592007f
//behind, right
#define ADD_9X 3550.202148f
#define ADD_9Y -2957.437744f
#define ADD_9Z 125.001015f
#define ADD_9O 0.592007f

#define SPELL_KNOCKAWAY    10101
#define SPELL_PUMMEL    15615
#define SPELL_SHOOT    16496
//#define SPELL_SUMMONCRIMSONRIFLEMAN    17279

struct boss_cannon_master_willeyAI : public ScriptedAI
{
    boss_cannon_master_willeyAI(Creature* c) : ScriptedAI(c) {}

    uint32 KnockAway_Timer;
    uint32 Pummel_Timer;
    uint32 Shoot_Timer;
    uint32 SummonRifleman_Timer;

    void Reset()
    {
        Shoot_Timer = 1000;
        Pummel_Timer = 7000;
        KnockAway_Timer = 11000;
        SummonRifleman_Timer = 15000;
    }

    void JustDied(Unit* /*Victim*/)
    {
        me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O, TEMPSUMMON_TIMED_DESPAWN, 240000);
        me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O, TEMPSUMMON_TIMED_DESPAWN, 240000);
        me->SummonCreature(11054, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O, TEMPSUMMON_TIMED_DESPAWN, 240000);
        me->SummonCreature(11054, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O, TEMPSUMMON_TIMED_DESPAWN, 240000);
        me->SummonCreature(11054, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O, TEMPSUMMON_TIMED_DESPAWN, 240000);
        me->SummonCreature(11054, ADD_7X, ADD_7Y, ADD_7Z, ADD_7O, TEMPSUMMON_TIMED_DESPAWN, 240000);
        me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O, TEMPSUMMON_TIMED_DESPAWN, 240000);
    }

    void EnterCombat(Unit* /*who*/)
    {
    }

    void UpdateAI(const uint32 diff)
    {
        //Return since we have no target
        if (!UpdateVictim())
            return;

        //Pummel
        if (Pummel_Timer <= diff)
        {
            //Cast
            if (rand() % 100 < 90) //90% chance to cast
                DoCastVictim( SPELL_PUMMEL);
            //12 seconds until we should cast this again
            Pummel_Timer = 12000;
        }
        else Pummel_Timer -= diff;

        //KnockAway
        if (KnockAway_Timer <= diff)
        {
            //Cast
            if (rand() % 100 < 80) //80% chance to cast
                DoCastVictim( SPELL_KNOCKAWAY);
            //14 seconds until we should cast this again
            KnockAway_Timer = 14000;
        }
        else KnockAway_Timer -= diff;

        //Shoot
        if (Shoot_Timer <= diff)
        {
            //Cast
            DoCastVictim( SPELL_SHOOT);
            //1 seconds until we should cast this again
            Shoot_Timer = 1000;
        }
        else Shoot_Timer -= diff;

        //SummonRifleman
        if (SummonRifleman_Timer <= diff)
        {
            //Cast
            switch (rand() % 9)
            {
            case 0:
                me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                me->SummonCreature(11054, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                break;
            case 1:
                me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                me->SummonCreature(11054, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                me->SummonCreature(11054, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                break;
            case 2:
                me->SummonCreature(11054, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                me->SummonCreature(11054, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                me->SummonCreature(11054, ADD_6X, ADD_6Y, ADD_6Z, ADD_6O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                break;
            case 3:
                me->SummonCreature(11054, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                me->SummonCreature(11054, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                me->SummonCreature(11054, ADD_7X, ADD_7Y, ADD_7Z, ADD_7O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                break;
            case 4:
                me->SummonCreature(11054, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                me->SummonCreature(11054, ADD_6X, ADD_6Y, ADD_6Z, ADD_6O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                me->SummonCreature(11054, ADD_8X, ADD_8Y, ADD_8Z, ADD_8O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                break;
            case 5:
                me->SummonCreature(11054, ADD_6X, ADD_6Y, ADD_6Z, ADD_6O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                me->SummonCreature(11054, ADD_7X, ADD_7Y, ADD_7Z, ADD_7O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                break;
            case 6:
                me->SummonCreature(11054, ADD_7X, ADD_7Y, ADD_7Z, ADD_7O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                me->SummonCreature(11054, ADD_8X, ADD_8Y, ADD_8Z, ADD_8O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                break;
            case 7:
                me->SummonCreature(11054, ADD_8X, ADD_8Y, ADD_8Z, ADD_8O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                break;
            case 8:
                me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                me->SummonCreature(11054, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                break;
            }
            //30 seconds until we should cast this again
            SummonRifleman_Timer = 30000;
        }
        else SummonRifleman_Timer -= diff;

        DoMeleeAttackIfReady();
    }
};
CreatureAI* GetAI_boss_cannon_master_willey(Creature* pCreature)
{
    return new boss_cannon_master_willeyAI (pCreature);
}

void AddSC_boss_cannon_master_willey()
{
    Script* newscript;
    newscript = new Script;
    newscript->Name = "boss_cannon_master_willey";
    newscript->GetAI = &GetAI_boss_cannon_master_willey;
    newscript->RegisterSelf();
}

